Geometry - PsychonautWiki
Switch by Sam Perkins - This image serves as an example of a single frame of typical level 4 psychedelic geometry.

Geometry (also known as visual planforms) is defined as the experience of a person's field of vision becoming partially or completely encompassed by fast-moving, colorful, and indescribably complex geometric patterns,[1][2][3][4][5][6][7] form constants,[8][9] shapes,[4] fractals,[4] and colors. These geometric forms can also become structured and organized in a manner that appears to present genuine information to the person experiencing them far beyond the perception of meaningless, although complex, shapes, and colors. The geometric representations may feel as though they depict specific concepts and neurological processes that exist within the brain in an extremely detailed manner.

Geometry is rarely motionless and is generally extremely fast-moving,[1] and self-changing in regards to its shape and style. During this process, the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of geometric patterns which transition through many distinct states, all of which are visible within a single perceptual frame.

This experience is often accompanied by other coinciding effects such as internal hallucinations,[4] environmental patterning, and drifting. It is most commonly induced under the influence of moderate dosages of psychedelic compounds such as LSD,[4] psilocybin, and mescaline. However, it can also occur to a lesser extent under the influence of cannabinoids, entactogens, and dissociatives such as cannabis,[3] MDMA, and DXM.

Geometry is capable of manifesting itself across known nine different levels of intensity. These tend to depend on the dosage, but can also fluctuate wildly in their intensity due to external triggers such as a person's set and setting. The individual levels are defined below:

1. Visual noise

At the lowest level — which may be experienced in a completely sober state — geometry is perceived as visual noise (also known as visual snow, visual static, or eigengrau), combined with stray light and dark red regions that appear under the eyelids.

2. Motion and color

At this level — which is also obtainable without hallucinogens — the effect can be described as the appearance of unstructured regions of sudden flashes and clouds of color. These are typically referred to as phosphenes and can often be experienced in a sober state by rubbing or applying pressure on or near the closed eyes.

3. Partially defined geometry

At this level, relatively complex shapes and patterns with a vague structure begin to form. These patterns remain strictly two-dimensional. Geometry at this level is fine, small, and zoomed out in size with a dark color palette that typically limits itself to only a few different shades, such as blacks, reds, and dark purples. They are displayed in front of both the open and closed eye visual fields across a flat veil of geometry. However, they are significantly more detailed with the eyes closed or within dark environments.

4. Fully defined geometry

At this level, the detail in which the geometry displays itself becomes profoundly complex and fully structured, but still remains strictly two-dimensional. At this point, the geometry becomes larger in size and extremely intricate in detail with a color palette that is nearly limitless in its possibilities. They are displayed on both the open and closed eye visual field across a flat veil of geometry that floats directly before a person's eyes, remaining significantly more detailed with the eyes closed or in dark environments.

5. 3-Dimensional geometry

At this level, the geometry has become fully three-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves the geometry sprawled out across the surfaces and objects of a person's environment instead of merely displaying themselves across a basic and flat veil in front of one's visual field.

6. Partially overriding visual perception

At this level, the geometry has become so intense, vivid, and bright that it has begun to block out and replace the external world. The visual perception of a person's environment begins to be replaced by geometry, with objects and scenery either transforming into complex geometric structures or simply being blocked out and covered by them. This occurs in a manner that drastically impairs the use of a person's normal vision. From this level of geometry onwards it is even possible to view geometry which is perceived to be four-dimensional or created from new, ineffable, non-euclidean, or nonsensical geometrical principles, although this is more common at higher levels.

7. Fully overriding visual perception

At this level, the geometry continues to become more intense, vivid, and bright as it begins to completely block out or replace the external world and a person's sense of normal sight become completely impaired. This creates the perception that one is no longer within the external environment, but has "broken through" into another reality of extremely complex and otherworldly geometric forms.

Level 8A and level 8B

At the highest level, geometry is capable of forking off into two separate levels of equal intensity known as level 8A and 8B. Environmental factors, a person's state of mind, and the substance consumed may determine which level a person experiences.

Once visual geometry reaches level 8A or 8B it begins to become structured and organized in a way that appears to present genuine information to the person experiencing it far beyond the preceding seven levels of relatively meaningless, although complex, shapes and colours. This occurs through the perception of innately understood geometric forms that feel as if they depict specific concepts and neurological processes that exist within the brain. Although this is also possible to a much lesser extent at lower levels it does not occur as consistently, and the intensity of it at levels 8A and 8B is significantly higher. At this point concepts can be seen as not just embedded within a person's closed or open eye visual field, but can also be simultaneously felt through indescribably complex physical and cognitive sensations.

It is worth noting that there are particular attributes of psychedelic substances which tend to result in a higher likelihood of level 8A over 8B and vice versa. Psychedelics which are physically stimulating and contain low amounts of hallucinatory content typically result in level 8A. For example, hallucinogens which tend towards causing level 8A include LSD, 2C-B, and 4-HO-MET. In contrast, psychedelics which lead to level 8B are typically sedating in physical effects and contain high amounts of hallucinatory content. For example, hallucinogens which tend towards causing level 8B include psilocybin, LSA, DMT, and 2C-T-7.

8A - Perceived exposure to semantic concept network
A visualisation of the brain's semantic concept hierarchy based upon data collected through fMRI scans.[10][11]

8A geometry is one of the two potential final levels of visual geometry; the other is 8B geometry.

A level 8A experience can be described as the feeling of being exposed to a seemingly infinite mass of geometry comprised entirely of innately comprehensible representations which are perceived to simultaneously convey every internally stored concept, memory, process, and neurological structure stored within the mind. This experience is not just perceived through visual geometric data, but is also felt in an incomprehensible level of detail that manifests in the form of complex cognitive and physical sensations. These sensations are felt to convey an equal amount of innately understandable information as that of which is also experienced through a person's vision.

At the lower end of level 8A this effect is something that fluctuates wildly and is neither constant nor consistent in its intensity. Instead, it is momentarily triggered by the experience of a concept. For example, if someone were to say the word "Internet" to a person who is currently undergoing this state they would see the mind's concept of the Internet immediately manifested in a geometric form amidst the very center of their visual field. This form will then quickly branch out from itself in a manner which is similar to a spider diagram or mind map chart, such as a network of geometric nodes descending from an origin concept where each node in the network is directly associated with their parent node, but with each degree of separation from the origin reducing the level of association with the source concept. For example, with the origin concept "Internet" one may have dozens of immediate child nodes that are representative of computers, which may have associated descendant nodes involving technologies, which may have their own children which represent human intelligence, which may also have child nodes involving all concepts related to the evolution of humanity, and so on until all concepts known to the person are represented within the network.

Once this occurs the sensory overload can temporarily disconnect one from their external environment and result in simultaneous long-term memory suppression or "ego death" for several seconds to a minute before a person is returned to reality until something triggers the process again, usually immediately. It is worth noting, however, that at this level it can to a certain extent be disabled through continuous physical movement. This seems to be because movement stops the process from branching out into everything by not giving the effect the time it needs to lock onto a concept.

As the dose of the psychoactive substance is increased, the process becomes easier to trigger while extending its length and duration. This eventually results in a stable state of complete disconnection from the external environment alongside of sustained "ego death" and a lasting sense which is often interpreted as experiencing all of existence in a single instant.

8B - Perceived exposure to inner mechanics of consciousness
An analogous representation of the visualization of neural circuitry

8B geometry is one of the two potential final levels of visual geometry; the other is 8A geometry.

The experience of level 8B can be described as the feeling of being exposed to a mass of geometry comprised entirely of innately readable geometric representations which subjectively feel as if they convey the inner mechanics that compose all underlying neurological processes. During this experience, the organization, structure, and programming behind a person's conscious experience are perceived as conceptually understood. It is generally interpreted by those who undergo it as perceiving the supposed inner workings of either the universe, consciousness, or reality. This experience as a whole is perceived through innately understood visual geometric data and is also physically felt in an incomprehensible level of detail through accompanying complex cognitive and tactile sensations.

At the lower end of level 8B geometry, the experience manifests itself as being able to perceive the supposed organization and structure behind one's current conscious thought stream. This is typically presented in the form of a complex, multisensory, and fast-moving network that contains innately understood and relevant geometric representations of specific and abstract concepts. The experience of these innately understandable geometric representations consistently triggers one to visualize and physically feel the concept through highly detailed conceptual thinking.

At the higher end of level 8B geometry, the effect retains its lower levels but expands itself to include the experience of subjectively perceiving, through innately understandable geometric representations, the architecture of subconscious neurological processes which are usually outside of one's normal daily perception or understanding. These processes are often interpreted to include concepts such as the structure of one's neurology, memories, perspectives, emotions, and general cognitive functions.

Level 8B geometry may feel capable of bestowing specific pieces of information onto substance users regarding the nature of reality and human consciousness through the experience of them. These specific pieces of information are usually felt and understood to be a profound unveiling of an undeniable truth at the time, but afterwards they are often found to be either ineffable or simply nonsensical and delusional. Occasionally, however, genuine lessons or coherent messages are innately interpreted through this experience. It’s extremely important to note, that the scientific validity of these lessons is very uncertain and should never be immediately accepted as true without an extremely thorough and sober analysis.

It is worth noting that a greatly simplified and purely cognitive version of this effect is also capable of manifesting itself with no accompanying visual effects.

Image examples

Psychedelic artwork

 Caption
 Untitled by Anonymous
 the eyes have eyes by meerkos
 Untitled by Luke Brown
 Switch. by Sam Perkins
 In the tree by Eddie calz
 Abstract by Matt W. Moore
 The Phenakistoscope-diamond by Larry Carlson
 Untitled by Anonymous
 Lake on LSD by mrmedicman
 Tessellation by M. C. Escher
 Magnolia Sun by Larry Carlson
 Wail to god by Anthony F. Schepperd (0:50)
 Untitled by Anonymous
 Untitled by Anonymous
 Breakthrough by Larry Carlson

Fractals

 Caption
 Zooming into Infinity by Naps284
 Fractals by Anonymous
 Natural Fractal - Close-up by Windy Power
 Fractals by Anonymous
 Fractals by Anonymous
 Fractals by Anonymous
 Fractals by Anonymous
 Fractals by Anonymous
 Fractals by Anonymous
 Fractals by Anonymous
 Fractals by Anonymous

Shipibo textiles

 Caption
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people
 Untitled by Shipibo-Conibo people

Variations

The specific differences between each potential style of geometry can be broken down into the following variations:

  • Intricate vs. simplistic - Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic, basic and comprehensible even at higher doses. For example, the geometry associated with dissociatives tends to be consistently overly simplistic in form while most psychedelics are significantly more intricate.
  • Algorithmic vs. abstract - Geometry can either appear to follow mathematical rules and logically consistent forms in its design (which often results in high amounts of fractals and semi-predictable shapes). In contrast to this, however, geometry can also be completely abstract or random in its appearance in a way that contains an infinite amount of completely unpredictable variety.
  • Organic vs. synthetic - Geometry can either feel subjectively organic and natural in its visual style, or it can feel synthetic and digital.
  • Unstructured vs. structured - Geometry can either present itself as completely disorganized and unstructured or it can form and condense into a variety of 3-dimensional mechanical and ever-shifting structures which are comprised out of and based upon condensed geometry.
  • Dimly lit vs. brightly lit - Geometry can either present itself as extremely dark and hard to make out from its background or, in contrast, it can be brightly lit and extremely easy to distinguish from its background. For example, the geometry associated with dissociatives tends to be consistently darker in appearance while most psychedelics are significantly brighter.
  • Multicolored vs. monotone - The color scheme that geometry follows can range from extremely varied and multicolored in style to consisting of little (if any) color variety such as grays, purples and blacks
  • Flat shading vs. glossy shading - The shading of geometry can either be flat, bright and simplistic or glossy with depth, gradients, highlights, and shading.
  • Sharp edges vs. soft edges - Geometry can have sharp edges which are extremely well-defined around its perimeter (sometimes with thick black outlines around its edges). In contrast to this, they can also be soft and blurred around the edges, merging seamlessly into each other in a manner which does not affect its intricacy.
  • Large vs. small - Regarding its size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect its level of intricacy.
  • Fast vs. slow - In terms of its speed, geometry can shift and morph so fast into itself that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever-changing geometric forms that can be observed at a much higher level of detail.
  • Smooth vs. jittery - In terms of its motion, geometry can move smoothly with a high frame rate, or it can be jittery in its motion with lag and a low frame rate.
  • Round corners vs. angular corners - Geometry can either have mostly rounded and circular corners or mostly sharp corners with sharp and angular geometry.
  • Non-immersive vs. immersive - Geometry can be manifested in front of one's face in a manner which feels separate and as if it was being presented on some screen without a distinct sense of size or distance attributed to it. In contrast, geometry can feel as if one is completely immersed in and surrounded by it with a distinct sense of attributed size and distance.
  • Consistent vs. progressive - Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to steadily rise in complexity.
  • Level 8A vs. level 8B - At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is Level 8A – exposure to semantic concept network and the second of these is Level 8B – exposure to the internal mechanics of consciousness.

Psychoactive substances

Compounds within our psychoactive substance index which may cause this effect include:

... further results

Experience reports

Anecdotal reports which describe this effect within our experience index include:

... further results

See also

External links

References

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  2. Abraham, Henry David (1983). "Visual Phenomenology of the LSD Flashback". Archives of General Psychiatry. 40 (8): 884. doi:10.1001/archpsyc.1983.01790070074009. ISSN 0003-990X. 
  3. 3.0 3.1 Bressloff, Paul C.; Cowan, Jack D.; Golubitsky, Martin; Thomas, Peter J.; Wiener, Matthew C. (2002). "What Geometric Visual Hallucinations Tell Us about the Visual Cortex". Neural Computation. 14 (3): 473–491. doi:10.1162/089976602317250861. ISSN 0899-7667. 
  4. 4.0 4.1 4.2 4.3 4.4 Juszczak, Grzegorz R.; Swiergiel, Artur H. (2013). "Recreational Use of D-Lysergamide from the Seeds ofArgyreia Nervosa,Ipomoea Tricolor, Ipomoea Violacea,andIpomoea Purpureain Poland". Journal of Psychoactive Drugs. 45 (1): 79–93. doi:10.1080/02791072.2013.763570. ISSN 0279-1072. 
  5. Muthukumaraswamy, S. D.; Carhart-Harris, R. L.; Moran, R. J.; Brookes, M. J.; Williams, T. M.; Errtizoe, D.; Sessa, B.; Papadopoulos, A.; Bolstridge, M.; Singh, K. D.; Feilding, A.; Friston, K. J.; Nutt, D. J. (2013). "Broadband Cortical Desynchronization Underlies the Human Psychedelic State". Journal of Neuroscience. 33 (38): 15171–15183. doi:10.1523/JNEUROSCI.2063-13.2013. ISSN 0270-6474. 
  6. Siegel RK, Jarvik ME: Drug-induced hallucinations in animals and man, in Siegel RK, West LJ (eds): Hallucinations. New York, John Wiley & Sons Inc, 1975, pp 81-162
  7. Klüver, H. (1928). Mescal, and mechanisms of hallucinations. University of Chicago Press.
  8. Tyler, Christopher W. (1978). "Some new entoptic phenomena". Vision Research. 18 (12): 1633–1639. doi:10.1016/0042-6989(78)90255-9. ISSN 0042-6989. 
  9. Young, Rockefeller S.L.; Cole, Robert E.; Gamble, Michael; Rayner, Martin D. (1975). "Subjective patterns elicited by light flicker". Vision Research. 15 (11): 1291–1293. doi:10.1016/0042-6989(75)90177-7. ISSN 0042-6989. 
  10. http://www.united-academics.org/magazine/mind-brain/first-interactive-categorized-map-of-the-brain/
  11. http://gallantlab.org/semanticmovies/